The free fantasy game of making abstract computer (2D) images is actually very rewarding. But it’s also much more difficult than the 3D work. The creative process is more complicated. There is not the direct ‘hands on’ process of starting the software program, making or importing the 3D wire model and all the technical operations. There is also nothing to see to start with, the computer screen is like an empty canvas or an empty piece of paper. And contrary to real painting and drawing there is not the physical contact with the material as well, no paint to mess with. But when the creative process starts, and the work with colors, lines, forms, brushes, paint, paths and vectors starts, the free flow inspiration is taking off. But in the end the most rewarding thing for the artist is when the -on the limited visual space of a monitor- created artwork, is printed on a large format and it still looks appealing. Anyway it’s always a game and a challenge, and sometimes the wastebasket is filling up or the delete button is getting tired. ‘Autumn Overland’ was created in the early fall of 2003, with the smell of autumn in the air and chestnuts falling. |
Springfield on the contrary was made in the Spring of 2003, with the promise of summer looking forward to. The activity of Summer is already showing, primary colors, the blue of the sea, sailing and the yellow of a cornfield. Action and excitement. ‘Springfield’ was one of the first large format (90x90cm) prints on Hahnemühle 210 grams museum quality paper. |